Humble beginnings

humble beginnings.jpg

Last time, we showed you how to set up a basic Spin template, but you still haven’t seen it do anything.

Now that that’s out of the way, let’s do something. Here’s a lofty goal: let’s make the LameStation draw something.

There are three steps to using graphics in a program.

  1. Add graphics data to your program

  2. Use to draw screen image

  3. Send image to actual screen

graphicssystem.png

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